My Role and Responsibility

  • UI/UX design

  • UX research

Deliverables

  • One Pager

  • Wireframes

  • User Story

  • Prototyping

  • Flow Chart

Length Of The Project

  • 4 days

About the Project

For the scope of Pushpay Hackathon 2023, we will focus on adding biometric authentication to the Web Giving user journey on the Pushpay platform.

Cyber security is rapidly gaining importance for churches and their reputation. By not offering more modern authentication methods, Pushpay is falling behind in the evolution of technology offerings for donor authentication, putting churches at risk.

Challenges

  • Short time span

  • Limited resources

Tools

  • Adobe XD

  • Adobe Illustrator

One Pager

High Fidelity Wireframe

User Story

As a donor, I want to be able to bypass the need to enter a code to give. Currently, when I try to give, I must log into my account, request a code, wait for the code to arrive via text - enter the code in, and then I am able to give. I want to be able to use biometric technology already built into my phone and scan my fingerprint, bypassing the need to have a code sent to my phone in order to give. I want my experience to be seamless and pain-free.

Identified pain points:

  • Text codes: Text delivery can be delayed, or the text may never arrive if our number was previously blocked.

  • Carrier issues - texts being dropped by the carrier, or coverage issues (bad reception inside church, etc)

How does biometric authentication solve this problem?

By using this technology, donors will be able to authenticate their identity using their fingerprint, bypassing the need to wait for a text message with a code. This simplifies the process, alleviates frustration, and fosters confidence in our products.

User Flow

Retrospective

What Went Well

  • The successful collaboration and effective communication between the UX, Product, and Engineering team lead to a successful prototype that was presentation ready to stakeholders.

  • In a short period of time we were able to pinpoint how our feature would positively impact the company.

What Could Have Been Improved

  • Our presentation to stakeholders could have been more interesting or flashy to grab their attention since our feature was mundane.

  • It would have been nice if there were more Product or UX members on the team.

Key Learnings

  • How to communicate effectively between different teams.

  • The importance of a presentation to stake holders.

  • How fun and stressful a hackathon could be.

Next
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ELVTR’s UX/UI in Gaming course